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Where does the song “29,” which touches on an age gap in a previous relationship, fit into the album arc? You might think it’s about getting high, but it’s about finding a high that's better than any other high I've ever felt. The beginning of the album is honoring my anger, then it goes into being sexually empowered-songs like “City of Angels” and “Bones”-and then it goes into love songs, like ‘Wasted.’ I wanted to make a song where you hear the title, and you think it's going to be about something else With ‘Wasted,’ I wanted to write a song about being wasted off of love. Let’s talk about the song “Wasted.” You sing about “getting wasted on you.” What’s the story behind the lyrics? I’ve learned that over the past year, and from just getting older and going into my 30s. You have a better understanding of yourself. I think that I have a healthy relationship with anger, because I’m able to honor it without letting it control me or send me into a rage like I did when I was younger. In order to be spiritually balanced, you can’t ignore the negative feelings that you have, because then you’re just pretending and living with this facade that everything’s okay all the time. There’s a healthy amount of angst when it comes to understanding your trauma and honoring it-honoring your anger. When you get older, you start to realize where your trauma comes from. I also write, ‘I met God just for a minute, sat in his house, took a look around and saw I didn't fit in.’ That song kicked off the album, and from there I ended up writing ‘Holy Fvck.’ It’s Matthew 5:30: ‘If your right hand causes you to sin, cut it off-it's better to lose one part of your body than your entire body to hell.’ I have my own sex toy, so it’s no secret that I am very sexually empowered. There’s a song called ‘Heaven’ that I wrote, and it’s actually based on a Bible verse about masturbation. There was also a kind of sexual oppression that I felt came from the church. Being queer, I definitely felt like I was misunderstood. I grew up in the church as a Christian, and I had some anger towards it. There wasn’t a specific approach that I had in mind when it came to the album, where I was like, ‘Oh, I want this to have religious undertones.’ It just came out in the writing process. But I left it up to the creative process of what came out while I was making the album.Īs evidenced by the title, HOLY FVCK**, there are a lot of nods to religion on this album. I wanted it to go harder than my first and second album. There wasn’t an intentional sound that I had-I just know that I wanted it to be harder. (On “Heaven,” for one, she sings, “If pleasure is wrong, cast me out like a sinner, I found myself with my two little fingers.”) The angsty tracks navigate themes of relationships, religion, and sex with a newfound candor for Lovato. On the album, Lovato aims to free herself of both musical and aesthetic expectations that have been placed on her-and for once, chooses to be unapologetic about doing so. “I wanted to go back to my roots,” says Lovato of the new sound. It marks a return to Lovato’s earlier work, when she burst onto the scene in 2008 with her rock-pop album, Don’t Forget, and starred in the tween film Camp Rock with the Jonas Brothers. The rock sound on Lovato’s HOLY FVCK may be a dramatic switch-up compared to her recent dance-pop albums, but it’s not exactly new territory for the singer. And it’s one that’s much rawer-and more real. “Wearing the leotards on stage, and trying to fit the mold of what other people wanted from me.” Having previously dominated charts with songs like “Cool For The Summer” and “Confident,” the singer is clearly ready for her next chapter. “I was referring to the hyper-feminine pop star that I used to be,” Lovato tells Vogue of the song. Paired with her new musical sound, a fusion of rock and metal, it’s a clear message: Lovato is done being your bubblegum pop star. “Would you like me better if I was still her?” “Is this what you’d all prefer?” Lovato sings with grit. On “Eat Me”-one of the early tracks on Demi Lovato’s eighth studio album, HOLY FVCK, releasing tomorrow-the singer follows up her punchy guitar riffs with two rhetorical questions. If you plan on programming your PsychoPy experiment (so not use the Builder interface), you technically do not need the entire “standalone” PsychoPy package installing the psychopy Python package would suffice and you could just write your experiments in your favorite editor (like Visual Studio Code). Whereas the Builder interface generates such code from your graphical experiment, in the Coder interface you’ll write your experiment using functionality from the psychopy package directly! If you look at this generated Python script closely, you’ll see that most of the code is based on functions and classes from the psychopy Python package. When using the Builder interace, you’ve seen that, “under the hood”, PsychoPy converts your Builder experiment to a Python script, which is then executed to run your experiment. This time, we will create a variant of the classical color-word Stroop task, the emotion-word Stroop task, in which participants are presented with images of emotional facial expressions in combination with words describing emotions that are congruent with the images (e.g., an angry expression with the word “angry”) or incongruent with the images (e.g., a happy exression with the word “angry”). Like in the previous Builder tutorial, we will explain the concepts by walking you through the process of programming a real experiment. It will be a somewhat more “dry” tutorial because we won’t actually create any stimuli or trials in this tutorial, because we’ll save that for the next tutorial. Unlike keypresses from the old event.Introduction to the PsychoPy Coder (tutorial) #Īt last, we’ll discuss the PsychoPy Coder! In this tutorial, we explain the basics of the Coder interface. KeyPress ( code, tDown, name = None ) ¶Ĭlass to store key presses, as returned by Keyboard.getKeys() Keypresses) before starting to monitor for new keypresses. Whether to clear the keyboard event buffer (and discard preceding If True then we won’t report any “incomplete” keypress but all NB, pygame doesn’t return timestamps (they are always 0) waitRelease: True or False If the keyList is None, all keys will beĬhecked and the key buffer will be cleared completely. Only keypresses from this set of keys will be removed from keyList None or Īllows the user to specify a set of keys to check for. Maximum number of seconds period and which keys to wait for.ĭefault is float(‘inf’) which simply waits forever. Same as ~.getKeys,īut halts everything (including drawing) while awaiting keyboard input. Start recording from this keyboard waitKeys ( maxWait = inf, keyList = None, waitRelease = True, clear = True ) ¶ Start recording from this keyboard stop ( ) ¶ Parametersīackend – ‘iohub’, ‘ptb’, ‘event’, or ‘’ Returns Keys will be presses will be returned, but only those with aĬorresponding release will contain a duration value (others willĬlear ( bool ( default True )) – If False then keep the keypresses for further calls (leave theĪ list of Keypress objects classmethod setBackend ( backend ) ¶ WaitRelease ( bool ( default True )) – If True then we won’t report any “incomplete” keypress but all KeyList ( list (or other iterable )) – The keys that you want to listen out for. getKeys ( keyList = None, waitRelease = True, clear = True ) ¶ Parameters WaitForStart ( bool ( default False )) – Normally we’ll start polling the Keyboard at all times but youĬould choose not to do that and start/stop manually instead by Or -1 for all devices acting as a unified KeyboardīufferSize ( int) – How many keys to store in the buffer (before dropping older ones) Or a dict containing the device info (as from getKeyboards()) The Keyboard class provides access to the Psychtoolbox KbQueue-basedĬalls on Python3 64-bit with fall-back to event.getKeys on legacyĬreate the device (default keyboard or select one) Parametersĭevice ( int or dict) – On Linux/Mac this can be a device index Keyboard ( device = -1, bufferSize = 10000, waitForStart = False, clock = None, backend = None ) ¶ Business resilience and continuity planning These training sessions are ideal for space weather forecasters and users of space weather forecasts as well as businesses looking to improve their resilience to space weather. Providing insights to the mechanisms behind space weather phenomena, and the data sets used to observe and their impact. We have developed and run bespoke training sessions that aim to raise sector-specific awareness of the space weather. MSSL scientists and engineers played a leading role in defining the payload for the Lagrange spacecraft and we are now building the solar wind analyser that will be carried onboard. Europe’s next dedicated space weather sentinel is called Lagrange, in recognition of the satellite’s location at the L5 point that trails the Earth in its orbit around the Sun. In our space weather programme we also work closely with industry to support the award of European Space Agency contracts in activities such as the D3S programme, Distributed Space Weather Sensor System programme, that will monitor the Earth’s interaction with the Sun and the resulting changes to the space environment around the Earth. We provide a t hermal electron magnetospheric population model that is used by spacecraft operators and providers and which is freely available on ESA’s website once an account has been created. We work closely with ESA to support their space safety programme and are providing input to their Space Radiation Expert Service Centre. This will enable space weather forecasters at the Met Office to better understand how to interpret Ovation model results. During space weather events, the Earth’s aurora evolves with time and we are using auroral data to improve the effectiveness of an internationally used model known as ‘Ovation’ so that it performs accurately at both quiet and active times. For example, satellites are negatively affected by energetic electrically charged particles trapped in the Earth’s magnetic field (in the radiation belts) and we are working to improve national forecasting techniques through developing a radiation belt model. We are also working on projects to improve our understanding of how space weather forecasting can protect our satellites. These models could potentially provide a 3-day warning for adverse space weather. In one collaboration with BGS, we are developing machine learning models that take solar wind data captured by spacecraft and use these data to predict so-called sudden storm commencements, which lead to induced currents that pose a risk to power distribution networks, rail networks and other long electrical conductors. Our tools are fast to run and complementary to work being done by other groups in the UK, such as the British Geological Society (BGS). We work with the Met Office Space Weather Operations Centre to ensure that our fundamental research can be translated into tools that will improve space weather forecasting. Overall, MSSL has built a significant programme in the area of space weather which includes fundamental research, instrumentation and mission concept development, and sector specific training. We also design satellite instrumentation and develop techniques that can help improve space weather forecasts. MSSL has research and engineering teams that have, for many decades, been developing our understanding of the science behind space weather and we work to promote space weather dialogue and knowledge dissemination amongst those adversely affected. The UK has a space weather forecasting centre (Met Office Space Weather Operations Centre), space weather appears as number 4 on the UK civil risk register and businesses are increasingly including space weather in their continuity planning. Space weather is the term used to describe the effect that the Sun has on the Earth through causing changes to the atmosphere and magnetosphere that can ultimately disrupt our communications, navigation and electricity distribution systems. The effect that the Sun has on the Earth through causing changes to the atmosphere and magnetosphere that can ultimately disrupt our communications, navigation and electricity distribution systems. You can set up small daily and simple exercises such as : It is therefore essential for everyone to regularly stimulate his memory in everyday life. Indeed, it has been proved that the memory must work regularly and in various ways, in order to maintain a good level. To keep a good memory, it is important to make it work daily through a variety of activities. The Free memory games on Memozor are Perfect games to train your memory and have a fun time! Regularly playing various games that stimulate your memory allows you to maintain it in a fun way. If you have any questions about a game, if you want to report a bug, or for any other remark or suggestion, do not hesitate to contact Emma of Memozor via the contact form. And finally, for the printable memory games, the instructions are included in the PDF. Some memory games have several Levels of difficulty, so if you find the game too easy or too difficult for you, do not hesitate to change the Level using the buttons below the game.įor each of our games, you will always find the instructions on the same page as the game but in some memory games, the instructions are included in the game, and are displayed as the game progresses. The content of the pages and the games automatically adjusts to your device, so do not hesitate to play on your tablet or smartphone, you can play wherever you are! Our games are compatible with all browsers (Chrome, Internet Explorer, Edge, Safari, Firefox, Opera.) and with all devices: computer, tablets, smartphones, IOS or Android. They are games to play at home, alone, with your family or with friends! How to play our Online Memory games ? See what the madness is all about by learning how to play.You want to spend less time in front of your screen? No problem, we thought of you! You will find printable games to train your memory in PDF format, such as Cards for matching game to cut out and many Other types of memory games to print. Klondike Solitaire, electronically, has been around in force since the early days of the PC. The ultimate goal of Klondike Solitaire is to add all the cards into their foundations in the top right based on suit from Ace to King.Įnjoy this age old game all day long with Card Game Solitaire's wonderful rendition of a classic Solitaire card game! Click through the stock cards to add extra cards to the solitaire game. Create stacks of cards on the solitaire board by stacking cards downward alternating color. Solitaire is a fun card game to enjoy at all ages. 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In 8 casts, WG did 8.21M healing for 598,400 mana (technically a bit higher since it looks like you went south in the artifact tree so the mana value there is wrong and it probably did some more healing through power of the archdruid), while you spent 3,146,000 mana for 34.84M healing on rejuv, The follwing isn't completely accurate since I'm ignoring how tree of life affects hpm: regular spell usage: you didn't use efflorescence, I know people move a lot, but it's still mana efficient with 2 people in it and really great at 3+, swiftmend you could probably bother to use a lot more too, and the biggest one, you didn't use wild growth much, in 8 casts it used, you should at least be using it for every tank bomb and later in the fight when the # of rots is higher (also you can trace out your random wg targers with rot and give them rejuvs to increase mastery benefit), but you did great with clearcasting proc usage and lifebloom uptime, and your tank healing is really low, that's easy efficient and meaningful healing you can put out by just parking a rejuv, lifebloom, and OoC regrowth on a tank #1 cd's, you only got 1 good tranq due to how cd's timed out which does a bit worse for meters, and that's fine, but you used tree and innervate once when you had enough free time to just pop them for some more mana efficiency around the 2nd breath when damage finally does start to get high as bombs get closer to breaths and rot stacks get higher, and you barely used flourish or essence of g'hanir at all either (so basically 4 really big abilities you probably could've used all of them at least twice as much)Ģ. The problem with technology is that it is an arms race between the attackers and the defenders, and the race is asymmetric. This can sometimes be counterproductive.įor example, asking customers to create too many passwords or security codes often results in them being overwhelmed and choosing simple ones which are easy to hack - the most common passwords in the world are “password” and “1234” for a reason. The downside is that automated bank protection measures may end up making things more frustrating for bank customers, who will be subject to more friction. Third, both banks and customers could make use of automated fraud detection tools.įor example, GovTech’s Open Government Products team has created an app called ScamShield for the public that is supposed to help block suspicious calls and messages.īanks also usually have their own internal fraud detection tools - for example, automatic freezing of an account that has a certain number of suspicious transactions within a defined time period. Utilising government digital infrastructure may also be more secure, because if each bank sets up its own repository of biometric data to facilitate biometric access, that opens the banks up to all sorts of data privacy complications and further possible cyber attacks. This would ensure that scammers cannot break into a bank account by guessing a password or getting the victim to give them an OTP. In fact, it may make sense for all banks to integrate with SingPass, such that transactions can only be authorised using an official government-verified digital identity. OCBC has since July 2020 already had the option for users to log in to its digital banking services using SingPass. SingPass, the Government’s secure online identity system, allows users to log in using facial recognition. For example, biometric verification of the account holder’s identity when executing transactions, such as facial or fingerprint verification. Secondly, more secure identity verification measures could be put in place. This is more secure as then the scammers would not be able to use the telephone number spoofing method anymore, since the apps are internet-based and not telephone-based. Use authenticator apps instead, like Microsoft and Google do. There are two broad categories of measures that we can take to help people avoid falling prey to scams: Technological and behavioural.įirst, we could start with getting rid of Short Message Service (SMS) messages and One Time Passwords (OTP). Third, loss allocation: In situations where no one is at fault, besides the scammers, who should bear the loss? Second, accountability: Who should be held accountable when a scam occurs and how can victims vindicate their rights? There are three separate questions we need to ask in order to move forward.įirst, prevention: What can be done to prevent people from falling victim to such scams and who should be doing it? Last month, OCBC said it would voluntarily reimburse all the scam victims. There have been calls for the Government to intervene in various forms. Others blame the victims for being gullible and not taking proper care. Some people blame the bank and are all too willing to call for full compensation to be made to the victims. There has been much commentary in the wake of a series of sophisticated scams that tricked 790 OCBC customers out of more than S$13 million. There's certainly a lot to create with these little critters. There is also a mysterious volcanic island on that map that might have some interesting new ways to play the game," Rasmussen revealed. It is also great to unlock new 'distractivities,' which are fun activities your Minions can do in your paradise that generate fun points. "As you progress in the game, it is really satisfying to expand to and unlock new minigames in the game. Click on Phil (when the exclamation point is present), who is stationed at his bar hut to start his missions. When your army of impulsive, yet loyal, creatures (which are more laid back than diabolical in the game) completes just about any kind of action, the player is also rewarded with party points, which help you level up to get the disco ball lowered and light show action going to celebrate. "This will enable players to progress through the game and unlock interesting new items, and earn the Sand Dollars necessary to place those items."Īs your island grows, more Minions come to join in on the party, so make sure you have your resources stocked up to refill Welcome Baskets that are located on the Celebration Station board to increase your experience. Players are most successful in the game when they optimize their resource production and crafting," Rasmussen said. "This game is about maximizing the Minion's paradise that you build as a player. While you might want to sell items to earn some currency, it's important to focus on combining the resources in order to create more buildings and other fun items like skateboards and grenades. "Sand Dollars are used primarily to purchase buildings you can place in your game world." "Sand Dollars are earned as rewards for quests, and by selling items that you build and craft," said Rasmussen. The game also features quests that will unlock new items, Minions, unlock new parts of the island for building, and help you earn the second kind of currency in the game, Sand Dollars. You can have more then one Minion on a specific task (with some left over, sometimes), and since they are finished with collecting the resources at a reasonable speed the player can stay on the game instead of constantly leaving and coming back. Plus, players will earn Doubloons instantly, so its good to put your Minions to work. Doubloons are primarily used to speed up timers, and unlock additional slots to make building and crafting more effective," said Rasmussen.Įven though you must instruct the Minions to gather resources (by tapping on the particular building or structure, such as a hammock), you don't have to wait long periods of time for these tasks to be completed as in other games like Sims FreePlay or Jurassic World: The Game, where one action can take hours. "Doubloons are earned as rewards for playing minigames, any time you throw a party with Phil and by participating in limited-time events. There are two types of currency in the game: the premium currency called Doubloons, and the game's free currency called Sand Dollars. These include things such as collecting coconuts, bamboo and stink bombs, as well as completing minigames such as water skiing with an alligator to collect these resources and the game's currency. The game is similar to other town-building games where your Minion workforce must get busy so you can build more and therefore complete more tasks to advance in the game. By helping Phil create tons of fun things for the Minions to do, and throw Minion parties, the player can help Phil redeem himself in the eyes of his Minion buddies." "The player gets to help Phil make up for this by turning that island into the ultimate Minions paradise. "A lovable screw-up named Phil ruins the Minions' vacation by sinking the cruise ship they are all on, and lands alone on a deserted island," Rasmussen explained. Minions Paradise allows players to build on a chain of islands, putting the yellow screwballs to work to stock up on supplies to build fancier buildings and decorations to throw party celebrations that will attract more Minions to join in on the fun as you expand your paradise. I think we can all relate to that, and find ourselves wanting them to succeed in spite of their nonconventional style," Mike Rasmussen, game general manager on Minions Paradise, told Tech Times. "Minions are sweet, yet subversive, and they always seem to be failing 'up' in the most spectacular fashion. Impressively, the game has already been downloaded more than 16 million times. Electronic Arts, Illumination Entertainment and Universal Partnership & Licensing released the mobile game Minions Paradise worldwide on iOS and Android earlier this month. 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The cooking animation and sound effects are very similar to those in Legend of Zelda, and the food acts in very much the same way, too.įans of Earthbound will get a particular kick from Eastward’s game-within-a-game, “Earth Born”, which features combat similar to the classic RPG. John is a decent cook, so gathering ingredients will allow you to whip up meals with his frying pan to heal and increase your health. You can switch between them at any time, and will often need to use both of them to solve environmental puzzles and find your way through areas fraught with danger. While John fights handily with weapons like his trusty frying pan and a “bang bang” gun, or can drop bombs to clear the way, Sam’s arsenal is more internal she can use energy to stun enemies and clear pathways through overgrown vegetation. Each time you begin to feel comfortable or think you can guess where it’s going, something happens to move the pieces around.īanished from their home town and sent forever eastwards on a train known as Charon, John and Sam must work together and with the people they meet along the way to unravel the secrets of Sam’s past and the shadowy powers behind the Miasma. Other characters that drift in and out of the story such as the world’s only remaining entertainer, Jasper, and the enigmatic badass, Izzy, add fuel to the story’s flickering flame. The relationship between John and Sam is just lovely, as they care for each other, carry each other (literally, when Sam climbs up on his shoulders), and genuinely need each other. For a game that features no spoken dialogue and one protagonist who says absolutely nothing, the story and writing are captivating. She’s also haunted by a creepy, ghostly doppelganger – but that does nothing to mute her cheery disposition. Sam, on the other hand, was found by John and claims to have seen the Surface. John is a hunter, miner, and general handy guy to have around (think Joel from The Last of Us with a less prominent mean streak). Set in a world ravaged by a mysterious calamity called the Miasma, Eastward begins in an underground community where your dual protagonists, John and his adopted daughter Sam, spend their time among other survivors. While it’s a very good game by its own merit, Eastward is built for those gamers who remember playing through Earthbound for the first time, or grew up squinting at a Game Boy screen to play The Legend of Zelda. It’s more down to the fact that Eastward naturally pulls at a certain set of nostalgia strings that I don’t possess. And that’s not because of the lack of violence, bombast, and badass redheads, either. The more complex answer is: I don’t think it was made for me. “So then why don’t you love it?” I hear you ask. I feel like this game has done everything possible to make me love it, from an incredible soundtrack, beautiful pixel art animation, a compelling story, and a wonderful central relationship that weathers everything this post-apocalyptic world throws at it. It offers you an unforgettable experience as you learn more about the secrets of your world and try to avoid getting swallowed by the miasma.If you’ve ever felt the guilt of letting someone down after they’ve just expressed their love for you, you’ll be somewhere close to understanding how I feel reviewing Eastward from PixPil. With its beautiful pixel-art retro graphics that reminisce of classic JRPG, Eastward is a story-driven adventure full of humor. It offers you an unforgettable experience as you learn more about the secrets of your world and try to avoid getting swallowed by the miasma. You can even gather ingredients to cook special dishes and power up yourselves. With the help of Sam's special kinetic powers and John's knowledge of explosives, you will have to deal with all kinds of situations and solve environmental puzzles to progress through the game. Discover amazing places, face strange creatures and meet a colorful cast of people as you travel from one place to another. Navigate through a wide variety of scenarios as you explore the world around you. Maybe that will be enough to discover more about the origin of Sam's strange powers. John and Sam are among the lucky survivors, but the tight rules that society imposes upon them are slowly strangling them, so they decide to embark on a perilous adventure of discovery to the surface. A deadly miasma of unknown origin has spread worldwide, forcing the few survivors to hide underground. Eastward is a unique and exciting adventure in a world about to collapse. |
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